WHY I MADE THE GAME
My name is Krisztian, I'm 14, and this is how I started. I was staying at my uncle and aunt's place for
4 weeks, and my uncle had a plan for me: to make a game we agreed on before I came.
This is all just a passion project for now. He showed me how to make it, and it
sounded fun, so I started working on it. It was really fun working on it, because
I had a lot of ideas, and I could make them into a game so they don't just stay
ideas. You work better when you work on something you enjoy.
HOW I MADE THE GAME
My uncle showed me Cursor and Claude. He said AI-assisted coding is the future,
because he works like that too. I started working with Claude, which he set up
for me. Claude taught me coding basics through interactive lessons. I had a lot
of fun studying with Claude, and when I was ready, I started working on actual
features that are more complicated. I gave Claude a description of what I wanted,
he asked questions if it wasn't clear enough, and then he coded it and explained
what he did and why. Then I could check what the code was before and after a
feature. He taught me how to upload the game to Vercel, so my friends and everyone
could play it too. We make a feature, save it, upload it to Vercel โ and through
one link, everyone can play every update when I upload it.